~Tintagel, Castle in the Sky~
When her father offered her Tintagel, Rachel jumped at the chance. He released the bonds that held it firmly in Dragon Isle, and it began to drift towards Od'Palme. When at last it was in place over the island, the planning began....
The legendary fortress, now deserted by Eru and the Dark Templar, sat high among the clouds, its beauty able to be perceived by all who seek it, but much changed from the castle it once was. It would now become the new residence for Od'tumna's mages, primarily Zandar, Dunkan and Randall. There were many repairs to be made, though, and it would be a considerable task...
Of course, the first person Rachel thought of for the renovations was Haley whom she knew as a master builder and designer. The building was finished in a little over a week, and Tintagel was restored to a greater glory...spectacular, both inside and out. Allow us to take you on a tour...
As you step through the portal and onto Tintagel, you see a large oak arbor covered with green vines looking well kept. There is a stone pathway in front of you about ten feet wide, made with concrete and a variety of shapes and colors, mostly browns, grays and blacks. On the sides of the path are small red, white and dark purple miniature rose bushes running along the path to the main doors; they are are two huge french doors made out of cherry oak, about three feet wide per door, standing about twenty feet tall. Above them sits a large pane of colored glass, glimmering from the sun, showing a variety of colors. The castle is made of one foot thick titanium blocks, vanilla in color, the roof consisting of black domes, flying banners of red and gold, these being the official colors of Ot'tumna. There are several windows, also made of different colored glass, to provide a touch of light from its 'dark' past.
When you walk in, the floor is a dark cherry oak, well polished, with a large fur rug and two stairways one on each side of the room. There is a coat hanger on which to hang your hat and cloak, and a round end table sitting in the middle of the room holding a large glass egg. It looks plain, but as you touch it, it glows, and an image is shown around the room: a map of where everything is. The walls are a plain white with dark oak trimming, decorated with many tapestries and indoor banners. The stairs have a rug down the middle of them, and dark oak rails; as you go up, you notice the left one leads to the library and the right one leads to the ballroom/dining room, and kitchen.
You take the left one, and go into the library; its shelves are of dark oak, with ladders allowing access to the thousands of books it holds. You notice that towards the middle, the floor drops to what would be the first floor; four small stairways at each corner. Also in that area are several dark oak desks to work at, with padded chairs for comfort. In the middle of the library there are two glass eggs that glow when touched. They show the names (in alphabetical order) of all the books contained in the library. The ceiling is carved out from recently installed oak that shows the old lands of Rosha, the wood stained in different shades and hues to mark various countries and kingdoms. To the right is a large painted window bearing the image of Rachel, who rules Odtumna.
As you exit that room and go down, you may enter the right stairway leading to the ball/dining room. The floor is of a light oak with different designs, but smooth as smooth can be. There are tables to the left and a large dining area on the right. On the right, four large golden chandlers hang from the ceiling which has a basic white, smooth appearance. There is also a magic wall with a huge door that appears (or disappears), revealing a balcony for large parties.Towards the back you see a door; this is the kitchen, which is done in all solid oak cabinets, green marble counters, and a cold storage room. There is also a large island in the middle of the kitchen with stools, and yet another egg to tell you where everything is.
Going back to the entrance hall, if you go straight though, you go under an over look of the entrance room connecting the right and left door and enter another large room (behind the library and kitchen} with a large stairway about twenty feet wide covered in white marble. On both sides of the stairway are ten foot statues of a man covered in a large cloak, his hand held out forming a ball both facing the front. As you walk up the stairway, the railings are made of a black smooth metal. In between the rail and the floor are swirls of black metal to give it a more magical look. As you reach the top, you see, six feet in front of you, another egg; if you touch it, it glows, and shows you the map of the floor, with room numbers and names of the mage's work rooms. To the left is a large hallway, and to the right, another large hallway; either way you go around you end up at the same place...it is like a rectangle with the rooms being on the outer walls for lighting and window purposes.
When you stop going in circles and return to the large stairway you see another one to the right of the first one, the right statue being gone, but it is a carefully crafted illusion. You walk up the stairs and find you are in the middle of a circular room that spirals up another couple feet with stairways leading up to the bedchambers and personal rooms. The middle of the room shows another egg telling you the floor level (third) and room number of the person you're looking for. The large spiral pathway going around the room is of marble with a red rug attached to it. The doors are cherry with an oak trim, each door bearing a room number. Each room provides space for a bathroom that magically gets water, a spacious sitting room, an oak post queen sized bed, a closet, a dresser and a medium sized window to look out of. As you get to the top of the castle, you can look down through the solid marble floor of the third floor, through the 2nd and down into the ballroom/dining room ( the floor becomes transparent).
Also at the very top (this would be the fourth floor) you see another pair of french doors with two greeters beside them holding spears; this is usually Zandar's area. A short arrival and waiting area connects to a moderate-sized hall, similar to a throne room where guests may be greeted formally. To the left, a door leads to Zandar's spacious living quarters. To the right, a door leads to his office and workroom. There is another teleportation mirror in there near his desk that lets him step directly into the library, and brings him back with a command word so he can easily have access without having to walk up and down all the castle stairs.Consider yourself lucky, for normally only Rachel and/or special guests see this part of the castle...Walk through the left door, and you see a spacious bedroom with all the usual bedroom furniture and a little more..for off bedroom there is a balcony higher then any other in the castle, overlooking the side of the castle and down into the white clouds of Od'Palme. Moving back into the bedroom there is also a dressing mirror..or is it? Actually, this is a portal to any main hall he chooses, with a secret command for every room.
Under the castle is a huge area constructed hiding soldiers and/or storing supplies and weapons.
Abilities of the compound: Teleportation is the only way onto Tintagel, and that is through the mirrored portal in Od'tumna Castle. The walls can not be broken because they are of disguised titanium, and this metal is impossible to break.
Defenses for the castle are:
1-Regular: Defense low, compound calm, risk low, no deadly force
2-Intruder: Defense medium, compound alert, risk medium , force is weapon, magic, or mental abilities used to attack.
3-Attack: Defense High, compound Red Alert, risk high, deadly force. PERIOD. YOU'RE TOAST.
There are also magical barriers created by the mages themselves...even a few deadly surprises...