The Weres of the Wilds
Horror Realm
The clans really only fear one thing, the werewolves. Living in the deep forests, they are the antithesis to the clans and work together to overthrow and destroy every single one of them. Few in number, they are kept back only because the clans go out in force every so often on a hunt for them. This doesn't stop them from mounting raids on the logging camps and outlying settlements controlled by the vampire clans. They do their best to not harm the lessers that they may come across, instead just trying to kill the vampires and human overseers.

Living alongside the werewolves in the wilds are the werebears. Far larger than their werewolf cousins, they have a much more gentle view on life. They keep to themselves in the deep places of the woods and caves on the mountainsides. However, there are a few who, after years of being hunted down and destroyed, have joined with the werewolves to provide a truely horrifying monster among the werewolf attack parties.

Stories have begun to rise in merely the last decade or so about were-creatures living withion the walls of the city of Shange. The werecats and wererats of very old tales have begun to emerge from the shadows once more.

The werecats, usually acting as spies for the wolves in the forests, have been seen to be flitting from rooftop to roof top, getting information on visits to the outlying camps by vampire nobles or times and dates on caravans goint to and from the city. They are not huge killing machines like the werewolves and the bears, but more like sleek, shadow-hugging assassins and theives.

The rats, however, are despised by nearly all the races, including the other weres. Dirty, smelly denizens of the sewers, there have been reports of towns appearing in the underground, filled with the underlings of society. Theives, murderers, rapists... disease-ridden, hate-filled beings that shun the upper eschelons and do what they can to increase the amount of spirits and decrease the amount of living.

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Creating a Were

Were characters are permitted and fall into one of four categories, wolves, cats, rats and bears. The fabled weretigers and wereboars do not live here.

Were characters have an additional stat, the “Wyld” stat. This stat is used when the character wishes to change form, regenerate wounds not caused by magic or silver, call to one another over great distances and sense the presence of undead (including poltergeists, though this it very difficult)

There are three forms a were can assume. The “human” (or elf, or dwarf etc), the “feral” (Wolf, cat, rat, bear) and the “crinos” the half and half of the two. Human and feral forms are easier than crinos to assume.

Mystical Realms ~ Role Play Fantasy/Sci Fi/Horror/Steampunk