Name: Draelond
Leaders: Aneia Lor'Virae and Dahlia Black
Type: Country
Capital: Mythod
Largest cities: Mythod, Lucre
Monetary unit: Standard gold system
Ethnicity/Race: Primarily humans; Dwarves and Elves co-exist seperately.
Language: Common
Religion: Draela, Draelond's demi-Goddess protector, is worshipped and appreciated to the point that it might be considered a religion.
Climate: There are, more or less, four seasons. Spring and summer tend to last longer. For the calendar system, see here
Resources: Mining, crop production, vineyards, and varied trades
Flora and Fauna: Draelond's large size accomodates open plains, several vast woodlands, mountains and rocky grounds, wide stretched sandy shores, and a moderate amount of marshland. Lakes and rivers dot the land, though only a few of good size matter. Creatures are not so strange, including the typical grassland mammals and water amphibians. For a detailed look at the more mysterious animals and plants, check out the Flora and Fauna page by clicking below:
Known Dangers: Angering either of the separate races that co-exist in Draelond, Dwarves or Elves, will bring havoc.
History: Draelond, once upon a time, was just a gleam in Aneia's eye. Through years of struggle, including a complete planar shift and a year of kidnapped absence, Aneia has built up an efficient, if not relatively economically challenged, realm. There are but 7 major cities, and Draelond is still cut off, in many ways, from the rest of Zatrikion. Through perseverance, Aneia and Dahlia are attempting to alter that.