Name: Lockport
Location: On the southern side of the Elysium River, stretching across some 25 square miles. Lockport resides below Cothic.
Leadership: Lockport operates with a council of elected officials, who are changed via election every three years. The current council is in its second year of leadership.
Type: City
Primary Race: Human
Currency: Standard Gold
Language: Common
Religion: .
Climate: Lockport has a mild autumn, winter, and spring, but summers generally prove to be warmer than either Cothic or Mythod.
Resources: Lockport's main natural resources are their forests.
Trades/Professions: Lockport is a community based off the carpentry trade.
Flora: Lockport's landscape includes very flat land. Hills are found where earthquake faults or other supernatural occurances have uprooted land,
Fauna: The normal beasts roam the area common to any grassland or forest including bears, deer, rabbits, and a variety of birds. Snakes are common too, especially within the forests and every year the town suffers at least one forester's death by snakebite.
Known Dangers: Lockport is no more dangerous than any other city; beware of thieves and the likes.
History: Lockport evolved shortly after Cothic, as carpenters of Cothic began to yearn for a place closer to the forests and away from the river's dangers. Hence, they moved downstream where the river was still accesible but the tree line cut in closer to the shore.
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