PERSONAL INFORMATION

Full Name

Alexander Lashune

Title

Battle Master

Aliases

Reseph

Occupation

Mercenary

Marital Status

Taken

Familial Relations

Validhreniel

Children

Isis, Validhreniel

Alignment

Chaotic Good

Patron Deity

Lady of Mists



ASSOCIATES

Companions

Alegoran, Iraclia

Pets/Familiar

Nergal

Steed

Wagon pulled by two horses, Gallop and Trot.

Allies

Sephany, Shiotah

Deceased Allies

None

Students

Alaria, Urchin

Enemies

None

Guilds/Affiliations

War Crimes



APPEARANCE

Race

Half-Elf

Gender

Male

Height

5'10

Weight

160lb

Age

30 (Human Years)

Hair

Snow White

Eyes

Black Sclera, with Golden Iris and typical Dark Pupils

Tattoos/Scars

Facial Scar

Directly underneath his left eye is a facial scar that takes a cross-like shape. It's an old wound, one received during his years as a child gladiator, and while it is typically very faint, there are times when it begins to bleed. Such instances occur when his body, or more specifically is exertion of the force known as Will, has been pushed to the limits.

Description

Alexander Lashune has gone through several changes in appearance over the course of his life. From that of a dirty, but vibrant young boy, to a burn victim upon grasping his freedom from the gladiator ring he was sold to as punishment. Eventually, the majority of his wounds were healed, with only a few left to linger upon his body. And in time he has gained one or two more, though nothing of note beyond the faint scar upon his face.

These days, the warrior prefers to dress mostly in leathers while away from home. It is fairly common for him to wear dark leathers with a hood, offering both protection from the elements and aiding in providing him obscurity when required. While not the tallest on the battlefield, he has maintained an air of muscle about him. Just enough that his blows can have considerable force behind them, but not enough to become overly bulky. This can sometimes be hidden by the leather leather vest-like coat he wears. While his arms are covered, there is a considerable amount of room within his sleeves so that he can allow his power to exit his pores to be brought out on the battlefield. For further details, see The Armory section underneath Armor for the more practical applications of his traveling gear. Other than that, he typically caries two spiked, ball shaped maces hung on from both sides of his hips to offer more offensive weaponry just in case.



OTHER INFORMATION

Class

Martial Arts Master

Personality

Ever changing, Alex has spent different periods of his life piecing together his personality into the person he's become today. Quit witted when it comes to matters of battle and warfare, he has been known to have difficulties tackling the average issues everyone experiences in life. That said, he's very good at learning from past mistakes, and always seems to find better ways of handling any situation, whether it be on or off of the battlefield. He strives to be calm, and generally easygoing in how he relates to other people, but has been known to show a quick temper when confronted with things he considers unjust or that present a threat to those he cares for.

Likes/Dislikes

Some might argue that it's taken Alexander years to decide what he's come to like and dislike, while others could point out that even during his less lucid periods of life, he had a firm grasp of what he approved of and what he did not. Whatever the case, his tastes while not that complicated, have on occasion taken people by surprise.

Alex has come to enjoy several passions in his life. A love of women and the dream of someday having just one, a soul mate if you will, are among them. However, he is hardly obsessed with such a dream anymore, and seeks out other aspects of life to cherish. His children, the company of friends and a quest or difficult task are among his many joys in life. Above all else save his love of family and friends, the half-elf has come to treasure a good fight. A battle that leaves him hard pressed is loved whether he wins or loses for if he wins it will feel as if he has grown and if he loses he will have learned something valuable. Provided of course, that he survives the latter of the the two.

Strengths/Weaknesses

A capable fighter, he can seem quite intimidating to those who are facing him for the first time. What his skill in physical combat lacks, is mostly made up for by his matured mastery of the power he's deemed Will. That said he does have certain weaknesses that he's been unable to account for over the years. Despite being able to take quite a great deal of physical damage, he is quite mortal. And faced against overwhelming force, even his defenses will fall. His power stems from a great belief in his abilities, and to much doubt can considerably weaken him. In addition to this, he's never been able to find an adequate defense for those who attack the mind psychically. Instead, he's chosen to resort to near instantly lethal amounts of force upon discovering his facing mental combatants on the battlefield.

Miscellaneous Notes

Nothing worth mentioning at present.



LOCATION

Realm

Auvrynon

Area

Valley of Mists

Home

Rogues Den Cabin

Base of Operations

Auvrynon Area




MAGIC & INNATE ABILITIES

Magical Discipline

Manifestation

Special Spells

Will is essentially what causes all things to move and act as they are designed to. From the smallest rock to the greatest of giants and beyond, all things have a Will, a motivation. Manifestation is the art of molding that very Will into forms that might make it useful to the Architect. In doing so one gains a power that is limited only by the imagination, and one's own personal strength matched against that of the world.
Asphodel Meadows: By spreading Will out into a thin cloud, it is possible to lure targets into an area without their knowledge. Then the Will begins to clump together inside the breathing passages of each individual targets. In effect, it suffocates the targets, generally to the point of unconciousness as the tactic is designed to silently disarm multiple individuals. Though it could be held long enough to kill those that require air. Obviously it's ineffective against those that do not need to breath.

Bloody Needle: A smaller version of the Spiral Spear, rather than using large portions of Will, this attack uses small amounts. It creates tiny, fist sized drills that cross distances with far greater speed than the the Spiral Spear. These attacks seek to embed themselves deep into the target through a combination of force, speed and drilling capacity.

  • Flood Wound: If the attack still lingers inside of the wound, then it is possible to change the shape and form of the construct. The most common form to take, is the same used in Eater. Foor this allows for wounds to be made more devestating, devouring targets from the inside out.


Creation: Through the power of Will alone, manages to create animated constructs as tall as a house and as fierce as his imagination can think of. Special properties depend upon the intended purpose of each construct.

  • Realization: This is a secondary ability underneath the ability of Creation. While Creations are never rolled for unless an action against another player without their consent, Realization is. The reason for this is that it can be considered in a sense, an action against future players. When using Realization one forces a construct of Creation to become more solid, more sturdy. In essence, it becomes a true object independent of the user's Will. Thus the object will gain a stat higher when in use rather than simply using the typical level of the Will Stat.


Eater: Will is molded into cloud like clumps of tiny insects. These insects are then tossed in the direction of the target, instantly beginning the process of devouring whatever the attack impacts upon. (Initial Roll) Upon success, the succeeding rounds see a systematic spreading of the carnivorous creatures, both across the surface and internally through the impact wound. (Each succeeding round requires rolls for spreading the damage to new areas.)

Final Night: The technique is seperated into two parts though both parts act independantly of each other. The technique goes as follows:

  • Wither: Everything in existence has it's own Will power, something that makes it exactly what it is. From the grass to the trees, from the animals to the most powerful of humans and demons. Even magic and psionic things have Will, that little spark that gets a spell moving to begin with and keeps it going. It is this spark that is ripped away from the very surrounding area to power the second part of the technique. Under the right circumstances, the force with which the Will is ripped from the land can be so strong that it will cause things to literally whither up and die. When magical enchantments are in place to defend against this those enchantments instead take the brunt of the drain, withering into nothing in place of the people who are immediately around the user of this technique.

  • Cytokin Storm: The second part of the technique is perhaps one of the most devastating weapons within the art of controlling Will. The Will that has been collected from the surrounding area is changed, shaped and molded into a large ball. This ball then causes whatever it comes into contact with to turn against itself. The very makeup of whatever is hit be it an inanimate object, a physical person or a noncoporeal entity, destroys itself on the tiniest of levels up to the largest of levels. This destruction takes place all over whatever object was hit.


Spiral Spear: Gathering the bulk of Will in play, it is possible to form large drills. These drills extend outward at moderate speeds, seeking to pierce through targets not with force alone, but with a spiraling drill that remains inside the impacted targets like a tethers.

  • Fountain of Blood: The attack involves turning the Spiral Spear into a pump, pulling the innards of the target out by reversing the drill's direction. This is commonly used to bleed a target dry.



Rogue's Den

Upper Levels

Pending...
Ground Floor

Pending...
Cellar

Pending...
Dungeon

Pending...




War Crimes

Offered Services

Assassination (negotiable), Escort Duty (Caravans and Individuals),
Guard Duty, Delivery Service (Nothing larger than what a wagon can carry.), Messenger Service



Current Roster

Pending...



Contact Information

Pending...


History Part I


The following is taken from the fist stage of his renewal


    He could remember growing up at an orphanage that was little more than an excuse to make children steal on the streets of the City of Gates. The caretakers at the orphanage would beat whoever didn't pull in a set quota of stolen purses, not money but actual number of purses. Then when he'd finally had enough and tried to call upon the help of guardsman he had discovered that they were in on the racket, as punishment he had been sold to a traveling gladiatorial group. How old was he, six? No maybe more like eight years old. In any event he'd spent so many years of his life leading up to the age of thirteen being forced to learn the art of combat, to kill other children sometimes smaller and younger than himself so that the games would kick off with a spectacular start before the older gladiators fought for their lives. Numerous escape attempts later and finally they'd locked him away scarcely feeding the half elf, forcing him to feed upon those he defeated within the ring so that the audience could have even more extravagance for their viewing pleasure.

    One day they'd made the mistake of locking him in a room when they stayed at a tavern and had no where else to keep the combatants. He'd freed his hands and willingly burnt down the whole tavern with himself with them, killing the combatants, the slavers and he thought himself. He'd been willing to die that day. Yet he had survived. Who saved his life and cast the spell that had dominated his life upon him he did not know but he had survived....

Since then Lashune traveled across the various realms, working sometimes as a thief and others as a storyteller. Above all else though he considered himself an adventurer who valued freedom above all other things. His life was worthless in his eyes except to experience as much as he could before death. Over time he encountered various individuals from Devyn Sheiro to the naga Shula. However, it was the spirit Iraclia that became his very first friend.

At some point he stumbled across a fight between the Lady Sheiro, the assassin Decimus and another. Though he was neutral in the conflict that raged in Coldera, he couldn't sit back and watch Decimus' attempts to destroy the very core of Devyn's warrior spirit. Having faced her in combat once before, the idea of her becoming marred by the experienced moved him to valiantly sacrifice his life for what he'd come to think of as a friend. Aiding in her escape, he was felled by the warriors and yet another who arrived later. As he lay at the mercy of his enemies he was surprisingly granted a stay of execution by the assassin.

Despite this mercy that was bestowed upon him, his very mystical and mental health was ruined. The spell that had saved his life all those years ago had been bounded to his flesh with the sole intent of keeping him alive rather than healing him. Coming so close to death again reactivated the partially dormant spell, sending his fractured mind into an even more shattered state. Though his flesh was always charred, it had begun to rot as well, which would have been a death sentence to him. Though he sought out the aid of the Lady Sheiro, he could not find her within the Dark Kingdom of Renescullia, he could not find her.

Finally he had ventured to the wastelands of the Ruined Continent, not by some clear logical choice but by pure instinct. Like a wounded animal, he sought out a place for him to die. Death came to him on the back of a winged dragon in the form of Dragonrider Krias. Ruined as he was, he was moving purely on instinct and when stopped by the Dragonrider he lashed out at her with raw brute force guided by muscle memory alone. Though the battle lasted long, in this state he was no match for the fierce woman. Lungs, heart and chest were opened to the world by the warriors fierce blows, ending the combat and allowing for Krias to take his precious Fangs. Weapons that he had created himself through hard labor and metal working.

Caught between life and death, his desire to see what little loved ones once more turned out to be his greatest strength. The mystic forces chained to his flesh reactivated fully as his desire for life awakened, merging the power with his very Will. The life threatening aspects of his wounds slowly repaired themselves but were aided greatly by a kind elven woman who passed by the scene of his demise. She called him back from the edge of death and when he awoke next it was in a tavern. It was as if he were born again, his outlook changed, his mind still deranged but restored to some form of order. He set out to create new and better Fangs and to venture forth on the road of life once more.





Armory

Active Weapons & Armor
Weapons

Fangs of Despair: The Warrior's Fangs consist of twin gauntlets worn on each hand. Made of a non-reflective metal, the points of each digit have been sharpened to razor like claws. The knuckles at the base of the digits are also sharpened, constituting miniature spikes to increase damage of each blow. The gauntlets themselves end just past the wrist, however a chain consisting of several, thin, blade-like links continue on up the length of the arm. Wrapped carefully, one of the links is propped up perfectly along the elbows so that both elbows have razor sharp like spikes that jut out from the tips. The wrapping continues on past the elbows, moving up to just underneath the pits of the arms.

While this affords a little protection to the arms and some mild offensive edge for elbow strikes, the true strength of the chains comes when they are undone. The base of which can easily be grasped by the hands so that the bladed links on the chain can be used as devastating whips against opponents from a distance. In addition to this, another lethal weapon can be found along the underside of the gauntlets. On the inside of the left hand's wrist is a loop, that pairs with a hook on the inside of the right hand. When the hook is pulled outward by the loop, a thin cord linked to the hook is drawn forth, allowing for choking and also acts as a zip-line when used in conjunction with any rope connecting two separate points in such a way as to form a slope.


Armor

Guillotine: An armor that consists of a bevor that protects the neck and the back of the neck, shoulder guards that are connected directly to the bevor and a chest plate that hangs from between the shoulder guards by golden cord of some sort. Hanging down from the sides of the shoulder guards are four bladed objects, two to a side. The four blades are in the style of curved half moons that are curved so that the ends point upwards and hang from golden tassels. A fifth blade hangs down from the center, connected tot he cords that keep the chest plate in place. Different from the other four, this blade is in the shape of a spear that is more ceremonial than anything else, though it can be used in combat like the others if need be. There is enough cord fed through the system that with precise movements the tassels can gain enough slack to stretch out far and wide. Upon the hip is a metallic plate that guards the right hip. Underneath it is a pouch full of provisions and other such useful items.
Miscellaneous Magical Items

Blood Stone: Worn as an earing upon his left ear, it was given to him by his younger sister Melody. While he isn't sure what sort of properties and powers it has he has noted that it glows brighter when he is near Melody. Thus it can be thought of as a sort of location device as well as a communication device of sorts between himself and his younger sister.