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The Fyres

The Fyres

Temptress by Thayne

The fyres are not elements like people from other planes might try to associate them. Rather they are forces of power that drive the magical nature of Zatrikion. They are magical, to be sure, but they are completely natural and an important part of the plane, actively playing a role in shaping what the plane was and what it will become. While there is no known intelligence behind these forces, what is true is they follow streams, or laylines in a meshwork that covers and immerses the plane. These laylines wax and wane depending on their surroundings. For each has items that affect it, damage it, and to which it is attracted, much like a magnet.

So, this brings one to understand why they are called Fyres. Like the name suggests, no matter what other properties each fyre possesses, they are fueled by something. Each, when left alone, burns readily and strongly for a time, but without fuel, will naturally extinguish. Consequently, when an excess of fuel is added to the fyre, it can quickly run out of control, and perhaps even explode with catastrophic results.

There six types of fyres as they have been called. And each has unique qualities that define them.

 

Notes

Responds to

Repelled by

Characteristics

Growth

Sometimes called Fyre of Life, or Nature's Fyre.

Sunlight, lush forests, plants and animals.

Death, decay.

Loving
Druidic
Positive
Healing

 

Decay

Often referred to as Rotfyre, Coldfyre, or Fyre of Plagues. People put up wards against it, for it is the most dangerous fyre to living beings. The touch of this raw energy can freeze or eat away flesh.

Gathers up on the poles and in areas of death like graveyards. Attracted to areas of filth or where old food is left to rot.

Hates clean houses and happy emotions.

Negative
Dark
Shadowy
Cold

 

Stone

Fyre of the planet. Strong and dependable, the laylines of this fyre seldom move. Can be explosive if left to build up. Very dangerous to use, powerful when mastered.

Earth, stone, heat and magma. Pools up on islands. Rich deep in the planet

Never reachable in the oceans and lakes, nor in the air.

Strong
Dependable
Hot
Explosive

 

Tide

The most mobile of the fyres, these laylines shift with the currents of air and sea. Commonplace mages can use them, for they are easy to touch but because of their fluid nature, Tidalfyre also difficult to master.

Responds to the moons and currents of the other fyres. Drifts about high in the atmosphere, and through the oceans and lakes.

Very weak on nights without a moon. Thunderstorms can disrupt it.
Never found below the earth or in underdark.

Soft
Fluid


 

Sound

Bursts to life and then dies out quickly. Like a mirage, no real staying power that people can tap into. The laylines of Soundfyre, though, can be shaped and guided by bards or faeries. Because of its connection with mirages and illusions, sometimes it is called Lightfyre.

Enjoys children and bards and people that with a sense of humor. Likes faekin, and kinder. Music calls to it.

Silence

Frivolous
Playful
Bright
Illusionary

 

Chaos

And finally, the last fyre, Chaos, was not readily identified by The First. Initially, it was thought to be some form of Soundfyre.  It was not discovered because Chaos is not normally thought of something that would prevent change. But on Zatrikion, it does. Chaosfyre keeps the plane from evolving, for the way it constantly battles with technology.

Laylines of Chaosfyre can be found anywhere and everywhere, at any given time, especially when least expected. Very powerful, raw energy that is nearly impossible to control.

Technology

Powerful
fickle

 

It is important to note that the laylines do not form a perfect mesh along the plane. There are holes, even in places the fyres would normally be attracted. This is just because of the inherent chaotic nature of these laylines, and because of the Mystical Storm that has disrupted them. Consequently, some areas of Zatrikion might be rich in magic while others have no magic at all. And while any given person might not realize that the fyres are what drive their magic, all magic on the plane gets its source from this power. So, in areas of Zatrikion without laylines, magic cannot be cast.

The Realms are what you make them!   


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