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Character Stats

CHARACTER STATS



- New Members

Single Classed (ie Body Stat Only) character may start with one stat at 08 - Master. The other two stats must be at 20 - Untrained.
Dual-classed (ie Body and Mind Stats) characters may start with two 11 - Expert Stats or 11/14 or 11/17. The third stat must be 20 - Untrained.
Tri-classed (A number in each Body, Mind and Magic) characters may start with each stat as 14 - Skilled or 14/14/17 or 14/17/17.

- Character Additions

Brand new characters fresh out of registration:

Single classed (ie Body Stat Only) characters may start with one stat as 11 - Expert. The other two stats must be a 20.
Dual-classed (ie Body and Mind Stats) characters may start with two 14 - Skilled stats. The other stat must be a 20.
Tri-classed (A number in each Body, Mind and Magic) characters may start with each stat as 17.

Character Progress

After 10 weeks of play - A character may raise one stat/skill one level. Or they may add one previously unlearned stat/skill at a 17. Any new skill or stat starts at 17.

A Grand Master stat is only gained on the One Year Anniversary of the character. The 1 Year Anniversary ribbon must be displayed in the chamber, under the Realm badge in the upper right corner, before adding the Grand Master stat. The Recognition Ribbons are found here.

Only one Grand Master Stat is allowed per character.

The New Grand Master rules apply for all new characters, including those belonging to New Members. Members that are new to the site cannot have Grand Master stats.

Learning

A character may only progress above 14 - Skilled under instruction from another. This includes characters out of registration. Too often we get characters that are 11 - Experts without any sort of education. If your character needs to be an Expert, then you need to supply a way he/she trained, learned, and became an Expert in his/her field.

Age Progress

Characters now have an age ranks, as follows. This is based off their relative age in Human years, not their actual age.

Child (Equivalent Human age < 13)
Adolescent (13 - 17 yrs)
Young-Adult (18 - 25 yrs)
Adult (26 - 39 yrs)
Mature (40 - 64 yrs)
Aged (65 - 84 yrs)
Very-Old (85 yrs & older)

To achieve a Grand Master stat in Body, a character must be of age rank Young Adult or higher.
To achieve a Grand Master stat in Mind or Magic, a character must be of age rank Adult or higher.

Anniversary Bonus

For characters that have been approved for more than 5 years, they get a bonus attack that they can add to one stat. This additional attack can be in any of the stats, but the stat must be of level Master or Grand Master. It cannot change, and must be displayed on the character sheet by a + next to the stat it is intended for.

If the Anniversary Bonus is applied to Mind or Magic, the bonus can either be 1 additional spell or ability with a single target allowing the Master or Grand Master to cast two spells in a round. Or, it can be an additional target is affected by a single spell cast, allowing a Master to cast a single spell that hits 3 targets or a Grand Master to hit 4 targets.

The 5 Year Anniversary Ribbon must be displayed under the badge and realm in the upper right corner, in order for the Anniversary Bonus to be applied.

RK Sponsored Characters

RKSC are exempt.

Bringing back a Character

When a character name is changed out, for whatever reason, then added back, the current registration rules apply to that character. Characters cannot be grandfathered back in with previous stats. And characters cannot be grandfathered back in with previous spells/abilities that are no longer allowed.

Outer Realm Characters have different stat requirements based on the realm they apply for. See Outer Realms Stats for requirements.

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